Ryoma embarks on a mission of revenge to seek out the man who killed his father only to find himself wrapped up in a political revolution. ![]() Given that Ishin! is a spinoff game from the Yakuza series and how well the Yakuza characters slip into their historical roles, I can see the merit behind this interesting design choice.ĭespite being a spinoff title, Ishin! tells an endearing yet bleak story of justice, betrayal, honor, and friendship that has important historical relevance. For example, Kiryu and Ryoma are both stoic and abide by the idea of honor and justice. Though characters from Like a Dragon: Ishin! don’t map one to one with those of the other Yakuza games, they retain most of the same personalities and characteristics. Soji is even referenced as the “Mad Dog” here much like Majima is in the mainline entries. ![]() You got Kazuma Kiryu playing the role of Sakamoto Ryoma and Goro Majima playing the role of Okita Soji. Well, that’s because the iconic characters from the mainline Yakuza games do indeed play the part of these real-life historical figures, almost as if it’s a dramatized live-action play. If you have played any other Yakuza game before, you’ll notice the protagonists of Ishin! looking suspiciously similar to the main characters from the other games. This PlayStation 4 launch title was released back in 2014 exclusively in Japan, and after nearly a decade, Sega and RGG Studio have finally decided to bring it over to the West as a remake titled Like a Dragon: Ishin! This spinoff Yakuza title focuses on the story of real life samurai Sakamota Ryoma set in 1860s Japan during the Bakumatsu era of political turmoil. Unfortunately this might mean that many games like Ryu ga Gotoku Ishin! might not be imported to Western players due to lack of demand. Ishin is the first in line, the release date is scheduled for February 21, 2023.Political dramas set in historical time periods may not interest many, especially gamers, but they do intrigue me. ![]() In any case, several Yakuza games are currently in development, including a remake of Like a Dragon: Ishin, Like a Dragon 8 and a new side story featuring Kazuma Kiryu. Just don’t expect a Yakuza game on the Nintendo Switch anytime soon, which Yokoyama described in an interview as “kind of a system for a younger audience,” at least in Japan. However, whether we do it or not is a small secret.” And because of all these different technologies, we may also want to try to do something unique. “We have a PC, we have Steam, we have Xbox, we have all kinds of things that our game can be a part of, so we make a game that can be on all these platforms, and use the opportunity to share our game with people all over the world - this is the main problem with which we think we want to face in the future. “ place of having to adapt to a new generation, much more powerful technology, the main problem is that we now have so many platforms,” says Yokoyama. Instead, Yokoyama is more worried about the huge number of platforms available. Speaking about the problems of modern console technology, Yokoyama says that he is not so concerned about graphics, which, in his opinion, has made a smaller leap than in the PS3 era. While Unreal shows nature better, daytime and the like.” ![]() “We kind of look at it and say, what is everyone’s merit? What is the merit of the Dragon Engine? What is the merit of Unreal Engine? And when it comes down to it, Dragon Engine… it’s really perfect for depicting a city at night. “So, as for, yes, we are studying it,” Yokoyama said in response to a question posed by IGN during a roundtable interview.
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